
The Bank collects all penalties, loans, and interest, and the value of all properties that it sells and auctions. It sells and auctions properties and hands out their proper Title Deed cards it sells buildings to the players and loans cash when required on mortgages. The Bankīesides the cash, the also holds all Title cards, as well as buildings prior to use by the players. When more than five people play, the Banker may elect to act only as Banker Auctioneer. A Banker who plays in the game must his/her personal cash separate from that of the Bank. Select as Banker a player who will also make a Auctioneer. Stack the Bank's cash on edge in the compartments in the plastic Banker's tray. Each player chooses one token to represent him/her while traveling around the board.Įach player is given $1,500 in cash divided as follows: two each of $500s, $100's and $50's six $20's, five each of $10's, $5's and $1's.Īll remaining cash and other equipment go to the Bank. Place the game board on a table, and put the Chance and Community Chest cards facedown on their allotted spaces on the board. The object of the game is to become the richest player by buying, renting and trading properties. Monopoly roll causes you to pass GO, collect $200 as usual. When they are gone, they're gone!) Watch out! When an "All Tickets Expire" card is drawn, all other Tickets in the hands of the players are lost to the bank (they've expired). (Corners are the final space on each side, as well as the first space of the next side).Īfter using a Bus Ticket, give the Ticket to the Banker, it is out of play for the remainder of the game. If so, move forward to any space on the same side of the board. On any turn, you may choose to use a Bus Ticket (if you have any) instead of rolling the dice.

Train Depots may be sold back to the bank for $50 each. You don't need to own multiple Railroads before building a TrainDepot on one. A train depot doubles the rent due for the Railroad. You may improve your Railroads by building a TRAIN DEPOT on it (cost: $100). You may sell a Skyscraper back to the bank for half its value and revert to a hotel. You may need to break down hotels to do this. If you acquire the final property of a group, after previously building on its other properties, you must un-mortgage this property immediately (if mortgaged) and build it up according to the "even" building rule or, if you can't afford to do so, you must redistribute existing houses among all properties of the group. You may not mortgage any property of a group until all houses on it are sold back to the bank. Note: you are entitled to collect TRIPLE rent on any unimproved property in a group once you own all of its properties. Refer to the property's Title Deed for the cost of a Skyscraper as well as the amount of rent you can collect from having one here. If you own all of the properties of a color group, and have built hotels on each, you may then build skyscrapers. You may build houses and hotels once you own all but one property in a color group. New Properties & SkyscrapersĮach color group has one additional property.

You do not go to Jail if you've rolled doubles twice before rolling triples. If you roll TRIPLE 1's, 2's, or 3's, move ahead to ANY space on the board. While in JAIL, roll only the two white dice (if you pay beforehand to get out, roll all three dice). Ifĭoubles entitle you to roll again, you may use a Bus Ticket in place of rolling the dice. Refer only to the white dice when determining doubles. If you roll the Bus, first make a normal move according to the white dice, then decide to either take a BUS TICKET for later use (usually a good idea if any tickets are left in the deck) or move again to the nearest Chance/ Community Chest space in front of your token. Note: An opponent can't build or trade until your Mr.
